
Sunday, July 22, 2007
The Friend

The Ransom

December 2002
The first chapter of twelve in the anticipated “Hush” storyline begins with Batman on a rescue mission to save Edward Lamont from capture. Apparently Edward is the heir to the Lamont chemical fortune. While making their escape, Batman and Edward run into Edward’s captor, the Killer Croc. Batman had previously made up his mind that the authorities shouldn’t be cost themselves to paying the ransom so he goes in alone and tries to rescue Edward. A dramatic fight scene ensues between the Batman and Killer Croc and with some clever tactics Batman manages to restrain Killer Croc. The FBI finally catches up to the pair, safeguarding Edward. During the fight Catwoman takes off with Killer Croc’s briefcase. Inside is the ransom money. Batman follows but is overpowered by Catwoman while swinging through the city. Catwoman gets away with the money and meets up with Poison Ivy and so the issue ends.
The Hunt, Part Three

December 2002
Second Story
The Tracker hunts Bishop down to Arkham Asylum and finally extracts the wherabouts of the diamonds he stole - he can choose either to give the location up or be eaten alive by Killer Croc. The police find Bishop with the diamonds, Tracker is congratulated on his work, and Batman hears the rumours of this new, scary vigilante.
Saturday, July 21, 2007
Bat Attitude

February 2003
I Carry a Badge

January 2003
This issue of Gotham Girls is much stronger than the last. It avoids unbelievable slapstick and instead depends more on drama derived from the character dynamics. Renee Montoya kicks off her feature by making a pair of believable mistakes that she realizes far too late. Not exactly an auspicious debut, and it's surprising once again that Harley is the one who tricked her into making one of them. However, the usual reason for those mistakes--sexism, lack of intelligence--does not apply. Rather, Mr. Storrie suggests she's the character whom you are more likely to actually meet on the street. Whereas Batgirl like Batman is the ideal of the detective, Renee is the realistic detective.Montoya's portrayal and her narration allow for some very sensible reasoning behind an old chestnut. The exposition is for the reader but done so in a clever way. The art team also reinforces the necessity of the explanation by showing Ivy becoming more peeved and impressed by the panel. These scenes misdirect the reader from seeing that little laser flash that frees Montoya's hands and foreshadows Batgirl's involvement.Batgirl as I said is the extraordinary to Renee's normal. Her actions by comparison are larger than life but no less enjoyable. Indeed, I was grinning immensely when reading about this intelligent female hero. Mr. Storrie generates overall drama which climaxes at a tense standoff whose release comes in the form of Catwoman: her arrival beautifully choreagraphed by Ms. Graves. The author creates a strong friction between Batgirl and Montoya without betraying the characterization or insulting the reader. Their working together never was in question, and Mr. Storrie does not foolishly draw out the inevitable. There's no "Get out of my city." It's more of a give and take between the two. Concluding with a good fight and a compelling chase, this issue of Gotham Girls fulfills the promise of the premiere. Furthermore, the heroes look to be in real danger when Harley tells her final joke.
Harlequinade

December 2002
Ivy League

November 2002
Cat's Paw

October 2002
Green Mind

October 2002
In Wolf's Clothing

June 2002
batman Harley

1999
Running the Asylum
The Witch and the Warrior, Part 2: Girl Frenzy

Far from the Tree

Taking Over the Asylum

March 2001
Going Out With A Bang!"

June 2002
The Bride of Bizarro

May 2002
"#1 Am the Loneliest Number

April 2002
Both Sides Now

March 2002
Metropolis Mailbag

February 2002
Bright Lights, Big City part 1: Welcome to Metropolis

January 2002
Night and Day

December 2001
Quintessence

November 2001
Larger Than Life

April 2001
Welcome to the Party

Harley Quinn #3
February 2001
We continue ever onwards with this bizarre little anomaly on the corner of the Bat family. Not the lingerie-fest we were led to believe last issue (cheated!) but still if you get your kicks from lovingly rendered pictures of virtually nude, extremely nubile and most definitely horny females (and let’s face it who doesn't...apart from some completely straight females who don't even see the aesthetic beauty of it) there is still plenty here for you.
A Heart Broken in Two

January 2001
We gave dualism jokes all the way through courtesy of Two Face and his henchmen and Ivy bounces around the place in a sexy body suit. There are twists, turns and action without the sexual undertones from last time (shame, still next issue is going to be an all girl slumber party and if that oh so sexy final picture is anything to go by I'll be there).
Fear

Wonder Woman #166
March 2001
There is some attempt at character exploration, with various heroes confronting personal fears (the god who inhabits the Scarecrow is, not surprisingly, a god of fear) and there is some intriguing philosophizing about religion and faith here and there. But a lot of it's heavy handed. The characters state ideas more than demonstrate them. And the character-human emotion stuff is a little shallow anyway. The best stuff is the always very "real" interaction between Teen Titans buddies, Nightwing and Troia. So much so that one half wished the story could've been just about them. There's also an amusing exchange between Batman and Nightwing when they first hook up. But the main marketing point, the teaming up of all the heroes, is part of the problem. With too many heroes, few get enough space to simply be people.
Avatars

February 2001
As for the plot: the story hits the ground running, which might almost be a part of the problem. Sure, it means it starts fast...but there's little build up, little chance for us to be drawn into the story. Tthe Gods have assembled a cult, headed by another Batman foe, Maxie Zeus, and most of the story takes place in a kind of inter-dimensional limbo located inside an old church. Structurally, it probably works better as a collected story because it doesn't really feel like something that should've been serialized. There aren't a lot of twists or turns, nor does it shoot off on unexpected sub-plots. It's basically an 88 page action sequenc that takes place in and around this church/dimensional rift. Even a couple of the cliff-hangers that break up the issues/chapters are kind of pointless, with a character declaring something we already knew but acting as if it's a shocking revelation that hooks us for the breathless "To Be Continued" notice at the bottom of the page that then leads to the next chapter. And the climax is a little too Deus ex machina.