Saturday, July 21, 2007

Avatars

Wonder Woman 165
February 2001


As for the plot: the story hits the ground running, which might almost be a part of the problem. Sure, it means it starts fast...but there's little build up, little chance for us to be drawn into the story. Tthe Gods have assembled a cult, headed by another Batman foe, Maxie Zeus, and most of the story takes place in a kind of inter-dimensional limbo located inside an old church. Structurally, it probably works better as a collected story because it doesn't really feel like something that should've been serialized. There aren't a lot of twists or turns, nor does it shoot off on unexpected sub-plots. It's basically an 88 page action sequenc that takes place in and around this church/dimensional rift. Even a couple of the cliff-hangers that break up the issues/chapters are kind of pointless, with a character declaring something we already knew but acting as if it's a shocking revelation that hooks us for the breathless "To Be Continued" notice at the bottom of the page that then leads to the next chapter. And the climax is a little too Deus ex machina.

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